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How To Open Gta San Andreas In Windows 7

This page is for the original 2005 PC release. For the remaster, come across M Theft Auto: San Andreas – The Definitive Edition.

Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas cover
Developers
Rockstar Due north
Microsoft Store War Pulsate Studios[1]
macOS (OS X) TransGaming Inc.
Publishers
Rockstar Games
Japan Capcom
Russia 1C-SoftClub
Engines
RenderWare
Release dates
Windows June 1, 2005
macOS (OS X) (Cider) November 12, 2010
Reception
Metacritic 93
IGDB 93
Taxonomy
Modes Singleplayer
Pacing Real-fourth dimension
Perspectives Tertiary-person
Controls Direct control
Genres Action, Open world, Gambling/casino
Vehicles Automobile, Bicycle, Motorbus, Flight, Helicopter, Hovercraft, Motorcycle, Off-roading, Street racing, Tank, Train, Transport, Truck
Art styles Realistic
Themes Contemporary
Serial M Theft Motorcar

Grand Theft Auto: San Andreas on HowLongToBeat

Grand Theft Auto: San Andreas on IGDB

Grand Theft Auto: San Andreas guide on StrategyWiki

Grand Theft Auto: San Andreas on MobyGames

Grand Theft Auto: San Andreas on Wikipedia

One thousand Theft Auto 1997
Thousand Theft Auto 2 1999
One thousand Theft Auto 3 2002
Grand Theft Auto: Vice Metropolis 2003
Grand Theft Car: San Andreas 2005
Grand Theft Auto IV 2008
One thousand Theft Motorcar: Episodes from Liberty City 2010
Grand Theft Auto: iFruit 2013
1000 Theft Car 5 2015
Grand Theft Auto: Chinatown Wars 2021
Yard Theft Auto: The Trilogy – The Definitive Edition (serial)

Contents

  • 1 Availability
    • ane.i Version differences
  • 2 Essential improvements
    • ii.one Downgrading
    • 2.two ASI loader
    • ii.three SilentPatch
    • 2.4 Skip intro videos
  • 3 Game data
    • three.one Configuration file(s) location
    • 3.ii Salvage game data location
    • iii.3 Save game cloud syncing
    • three.4 Incompatible save game
  • iv Video
    • 4.1 Widescreen resolution
    • 4.ii Windowed
    • iv.3 Field of view (FOV)
    • 4.iv Anti-aliasing (AA)
  • 5 Input
    • 5.1 GInput
    • 5.ii RAW input
    • five.3 Toggle aim downward sights
    • five.iv Y-Axis Sensitivity Set
    • five.5 Ginput for Wooting by Silent
  • 6 Sound
    • 6.1 Uncompressed SFX Pack
    • 6.2 Localizations
    • half dozen.3 Add together more than localizations to language bill of fare
  • 7 Network
    • 7.1 Multiplayer types
    • 7.two Connexion types
    • vii.3 Multiplayer mods
    • 7.4 Local play
  • 8 VR support
  • 9 Bug unresolved
    • 9.1 German Steam version doesn't work on OS X
  • 10 Issues fixed
    • 10.1 Timing-related issues
    • 10.two Visual C++ Runtime Error game crash
    • 10.three Game doesn't first subsequently downgrading
    • 10.4 Game crashes during or subsequently loading screens
    • 10.v Loading older relieve game starts a new campaign
    • x.6 Mouse fails to work
    • 10.7 Intro movies not showing
    • ten.viii Intro movies not showing and broken Alt+Tab
    • ten.9 Alt+Tab makes game crash
    • 10.ten Broken Alt+F4
    • x.11 Accidental activation of cheat codes
    • 10.12 User tracks don't play
    • 10.13 Bad reflections, lighting, transparency
    • 10.14 Game crashes on multi-monitor systems
    • 10.15 Game crashes when standing near escalators
    • 10.sixteen Sound bug
    • ten.17 "A required security module cannot be activated" error
    • 10.eighteen Gym persistently reports to have been worked out enough
    • x.19 Stuck in a gym
    • ten.20 Error on commencement due to a DirectX 9.0 prompt (Windows 8 and newer)
    • 10.21 Shadowy terrain
    • 10.22 Vegetation disappears in the distance
    • x.23 No moon phases
    • ten.24 Streaming retentivity issues, incorrectly rendered pedestrians
    • 10.25 Cannot find 800x600x32 video mode error
    • ten.26 Lens flare is too thin and barely visible
    • 10.27 Broken reflections when AA is enabled
    • 10.28 Device choice window opens at launch
    • ten.29 Run the game at screen refresh rate
  • 11 Other information
    • xi.1 API
    • 11.2 Enhancement pack
    • xi.three Adjust mail service-processing
    • 11.iv Install fixed resources
    • eleven.5 Prepare broken lighting
    • 11.six Modding
      • eleven.6.1 Featured mods
      • 11.6.2 Graphic mods
      • xi.half-dozen.3 Utilities
      • eleven.six.4 Total conversions
  • 12 Organization requirements
  • 13 Notes
  • 14 References

Warnings

The macOS (OS X) version of this game does not piece of work on macOS Catalina (version 10.15) or afterwards due to the removal of support for 32-bit-only apps.

Key points

Extensive modding community with thousands of mods available. Although unofficial, online mods have an active estimated monthly actor base of over 500,000 players.[2]
Ability to import owned music to create a custom radio station.
Many visual features from original PlayStation ii version of the game are either missing without mods, and exceeding 30 FPS introduces timing issues for gameplay and physics.
Downgrading is recommended as many community-created fixes and mods accept limited or no support for later game versions.

General information

GTAForums - Grand Theft Automobile: San Andreas Discussion
One thousand Theft Wiki
GTA Network - A large network of fansites dedicated to the Grand Theft Auto series
Steam Community Discussions (Windows)
Steam Customs Discussions (Bone Ten)

Availability [edit]

If the Steam version is detected, the Rockstar Launcher can launch the game through Steam instead.
Given for free to anyone who purchases The Definitive Edition on the Rockstar Store before June xxx, 2022.
Removed from Steam on Oct 13, 2021

Version differences [edit]

This game has seen multiple revisions since its initial v1.0 release: v1.01 ("No More Hot Java" patch), v2.00 ("2nd Edition" re-prints), v3.0 (initial Steam version), and "NewSteam r1/2" (latest Steam revisions).[8]
The Microsoft Store version is a completely different port based on the mobile version of the game.
The Second Edition re-prints and Rockstar Games Launcher version have anti-modding measures to prevent major modifications to the game.[9] [10] See Downgrading to make them mod-friendly.
The Microsoft Shop, Steam and Rockstar Games Launcher versions lack some radio songs that were nowadays in the retail release.[11] To restore them in Steam and Rockstar Games Launcher versions, see Downgrading.

Essential improvements [edit]

Downgrading [edit]

Whatsoever save game created previously must be converted. See here for instructions.
Downgrading restores all removed licensed songs from the game for the latest Steam and Rockstar Games Launcher versions and bypasses modding prevention checks from the Second Edition and Rockstar Games Launcher versions.
U.s. executable that is provided misses French, German and Italian localization support. Check prepare below.
Use San Andreas Downgrader[iv]
  1. Download the San Andreas Downgrader for the version of the game you have installed.
  2. Extract the contents of SA DOWNGRADER.rar (Steam and Rockstar Games Launcher) or SAv2to1.rar (retail Second Edition) to <path-to-game> .
  3. Run install.bat to first the downgrading process. The tool will automatically shut its command prompt window and remove patch files afterward.
  4. Launch the game from the newly created gta-sa.exe v1.0 executable. Information technology is advised to non utilize the original executable leftover after downgrading, peculiarly for the Rockstar Games Launcher version equally it has problems with the modified files and tin can undo file changes unless it'southward launched with -scOfflineOnly parameter.

ASI loader [edit]

Required for many script-based mods and fixes.
Use Silent'due south ASI Loader

Place vorbisHooked.dll, vorbisFile.dll, and the scripts folder into <path-to-game>

SilentPatch [edit]

Limited support for the latest Steam (December ix, 2014 update) and Rockstar Games Launcher versions.
Fixes many of the bugs introduced in the PC version similar bugged sun flare, rotor blades, road reflections and some frame-rate related issues.[12]
Adds new features to the game like FLAC codec support.[13]
Download SilentPatch[xiv]

Place SilentPatchSA.ini and SilentPatchSA.asi into <path-to-game>\scripts\

Notes

ASI loader required.

Skip intro videos [edit]

Install SilentPatch[14]
Use Improved Fast Loader [citation needed]

Place imfast.ini and imfast.asi into <path-to-game>\scripts\

Notes

Tin utilise aslope SilentPatch.
Offers the power to load the last used savegame automatically.
Offers the ability to disable the loading screen, which can speed up load times considerably.
ASI loader required.
Launch the game with -skip parameter
Simply works for one.01 and ii.0 versions.

Game information [edit]

Default configuration/saves folder path can be customized.

Configuration file(due south) location [edit]

System Location
Windows %USERPROFILE%\Documents\GTA San Andreas User Files\gta_sa.set
macOS (OS Ten)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/12120/pfx/ [Note 1]
Configuration file is encrypted, although it could exist possible to edit.

Save game data location [edit]

System Location
Windows %USERPROFILE%\Documents\GTA San Andreas User Files\GTASAsf*.b
Microsoft Store %LOCALAPPDATA%\Packages\RockstarGames.GrandTheftAutoSanAndreas_3t068xe29zjvp\LocalState
macOS (Os 10) ~/Documents/Rockstar Games/GTA San Andreas User Files/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/12120/pfx/ [Note 1]
Portable GTA
  1. Rename the file extension from portablegta.dll to portablegta.asi.
  2. Place the file into <path-to-game>\scripts.
  3. Run the game, exit, and then delete the contents inside <path-to-game>\userfiles.
  4. Extract everything from %USERPROFILE%\Documents\GTA San Andreas User Files to the <path-to-game>\userfiles folder.

Notes

Moves the user files to the installation folder.
1.0 version and ASI loader required.
Also works with Grand Theft Automobile III and Vice City.

Relieve game cloud syncing [edit]

System Native Notes
OneDrive Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Deject
Uses Rockstar Lodge's savegame & settings cloud sync function.

Incompatible save game [edit]

Save games created with the v2.0 executable and newer will refuse to load with previous versions.
Saves made with original 1.0 scripts will fail to load when used with Hot Coffee patched ones, and vice versa. This can be fixed by converting them.
Convert saves
  1. Go to the save game information location.
  2. Upload and catechumen your save file to GTA Save 'northward' Play.
  3. Use the Modifications panel to fix what you need (e.one thousand. downgraded game requires "Script/SCM" version v1, for Steam & Rockstar Games Launcher choose v2).
  4. Download stock-still save back with the save slot name of choice.

Video [edit]

Display options

Display options

Advanced display options

Avant-garde brandish options

Widescreen resolution [edit]

Game normally renders stretched images. In-game widescreen selection uses right Aspect Ratio but cuts view (Vert-).
SilentPatch restores 5:4 and 16:nine resolutions with non-1.01 and non-2.0 versions,[xx] albeit far from perfection.
How to Install Widescreen Set[21]
Requires a United states v1.0 executable.
Adds adjustable FOV and HUD/subtitles scaling.
  1. Download Widescreen Prepare.
  2. Excerpt the contents of GTASA.WidescreenFix from the nada archive, then copy the vorbisFile.dll and scripts to <path-to-game>
  3. Optionally, yous tin can download high quality textures for HUD and loading screens. To exercise so, download and Widescreen Frontend Textures, and copy the models folder from GTASA.WidescreenFrontend.zilch to <path-to-game> . (Replace the vanilla files when prompted)

Notes

The default settings alter the original game'south UI and appearance (the vehicle low-cal fix isn't actually fix equally all versions have big lite coronas). For a vanilla look, gear up the values of the post-obit settings in GTASA.WidescreenFix.ini:
Vanilla Widescreen Fix settings (ver.05-16-2020)
; The settings below are used to scale parts of the game UI differently. ; If set to "0.0", original values will be used. HudWidthScale = 0.0     ; Original value is one.0. HudHeightScale = 0.0    ; Original value is 1.0714285. RadarWidthScale = 0.0   ; Original value is 1.0. SubtitlesScale = 0.0    ; Original value is 1.0.  ; Replaces text shadow with outline (0|1|ii). ReplaceTextShadowWithOutline = 0

Windowed [edit]

Utilise ThirteenAG'southward Windowed Fashion[22]

Place Iii.VC.SA.WindowedMode.asi and (optionally) Iii.VC.SA.CoordsManager.exe into <path-to-game>\scripts\

Shortcuts

  • Alt+ Enter toggles Fullscreen/Windowed modes
  • Ctrl+ Enter toggles Border/Borderless modes
  • Shift+ Enter toggles Coords Manager menu

Notes

1.0 version and ASI loader required.
Activating V-Sync, thus it capping game's FPS upwardly to 30 FPS. [citation needed] [dubious – discuss]
Utilise ThirteenAG'southward Widescreen Fix and create a wndmode.ini file in <path-to-game> [23]

Field of view (FOV) [edit]

Employ GTA: SA FOV Changer
  1. Place fov.asi into <path-to-game>\scripts\.
  2. Kickoff and exit the game.
  3. Open fov.cfg to customize FOV.

Notes

one.0 version and ASI loader required.
Zooming with sniper burglarize and camera won't piece of work properly.
Change driving FOV [commendation needed]

Employ Car Speed Dependant FOV (requires CLEO).

Anti-aliasing (AA) [edit]

Enable SGSSAA[24]
  1. Install SilentPatch and enable 8x MSAA in game.
  2. Download and open Nvidia Profile Inspector.
  3. Select the game profile.
  4. Set Antialiasing compatibility to 0x00001000.
  5. Set Antialiasing - Style to Enhance the application setting.
  6. Set Antialiasing - Transparency Supersampling to 8x Sparse Grid Supersampling.

Notes

For amend performance, decrease same settings to 2x or 4x.

Input [edit]

Input settings

Input settings

Mouse settings

Mouse settings

GInput [edit]

v1.0 and an ASI loader are required.
Adds total XInput and DualShock three controller back up with relevant controller prompts.
Supports pressure sensitive buttons and SIXAXIS accelerometers.
Restores haptic feedback from console versions.
Features various tweaks such as controller sensitivity, axis inversion, and controller layout from G Theft Auto IV.
Installing GInput[25]
Works with DsHidMini driver, but requires drop DsHIdMini's xinput1_3.dll into the game directory.[26]
  1. Download GInputSA here.
  2. Excerpt the contents of GInputSA_*.zip, and copy the models folder, GInputSA.asi, and GInputSA.ini files into <path-to-game> .
  3. Open GInputSA.ini with a text editor and configure your desired settings.

RAW input [edit]

Download RInput [commendation needed]
  1. Create a shortcut to RInput.exe.
  2. Right-click the newly created shortcut, go to Properties, then add a space followed by "gta_sa.exe" (or gta-sa.exe) without the quotation marks in the Target box (e.thou. "...\RInput 1.44\RInput.exe" gta_sa.exe).
  3. Run Rinput through the shortcut.

Toggle aim down sights [edit]

Create AutoHotkey script [citation needed]
  1. Download AutoHotkey
  2. Copy the code to the clipboard (CTRL+C).
  3. Open AutoHotkey, go to File>Edit script, paste the code in Notepad.
  4. Change "Fallout4" to "GTA: San Andreas" in the Notepad, save.
  5. Reload Script in AutoHotkey
Information technology is not working perfectly (you may demand to hold a RMB for a brusk time)

Y-Axis Sensitivity Ready [edit]

SilentPatch includes this prepare.
Download

Y-axis sensitivity is a constant value, while X-axis sensitivity can be adjusted from options. This makes the mouse movement hard to control, every bit your mouse won't move vertically the same amount as it does horizontally. This small script re-writes Y-axis sensitivity to the same value as X-centrality sensitivity to fix this problem.

  1. Install CLEO (provided with ASI loader, requires bass.dll in game folder)
  2. Re-create SensitivityFix.cs into your CLEO folder

Ginput for Wooting by Silent [edit]

Download

It allows for analog keys to be utilized in Wooting keyboards, but it tin can also be used to enable use of a gamepad and mouse at the same time. That can come in useful for steam controller users.

v1.0 is required.
  1. Drag all the files except for "wooting-analog-sdk.dll" "wooting-rgb-sdk.dll" and "Wooting-ReadMe.txt" in your GTA San Andreas folder (where the game executable is)
  2. Open up GInputSA.ini with a text editor and change "ControlSet=i to ControlSet=2 if you desire GTA 4 manner default layout for your xinput device. Change FreeAim=0 to FreeAim=i if you want to disable car-aim
  3. If more detailed information is needed the original instructions are hither

Audio [edit]

Audio panel

Audio console

Audio feature State Notes
Separate book controls Independent radio and effects volume.
Environs sound Up to 7.0 output[27] May crave DirectSound 3D restoration software.
Subtitles
Closed captions
Mute on focus lost Widescreen resolution tin be used to toggle beliefs.[28]
EAX support EAX 1, EAX two, EAX 3, EAX 4.[29]
Newer versions of the game, such equally the current ones on Steam and Rockstar Games Launcher, have had licensed music tracks removed.[11] Downgrade to a previous version to restore them.
To enable EAX on Vista or newer, encounter DirectSound hardware path.

Uncompressed SFX Pack [edit]

Adds loftier quality and uncompressed versions for vanilla sounds to the game.

Localizations

[edit]

Install Language Loader[xxx]
ane.0 version and ASI loader required.
  1. Download language loader.
  2. Excerpt LanguageLoader.asi in <path-to-game>.
  3. Elevate the right languages.ini file to <path-to-game>\text\, according to the number of languages actually bachelor.

Network [edit]

Multiplayer types

Connection types

Multiplayer mods [edit]

MTA:SA and SA:MP boilerplate 10,000+ daily [citation needed] players (even though SA-MP tends to have generally more than than MTA:SA).
Downgrading your game is required to run these mods.
San Andreas Multiplayer (SA-MP)
The longest-running, well-nigh popular, and most supported multiplayer mod for GTA:SA.
Struggling[31] with getting a new release out after years.
Multi Theft Auto (MTA:SA)
MTA:SA is by and large more hassle-gratis and user-friendly than SA-MP.
Free and open source software.
GTAConnected
It supports JavaScript, Squirrel and Lua as scripting languages.
Information technology supports P2P every bit sync method.

Local play [edit]

Instructions [citation needed]
  1. Download 2 Role player Missions Loader
  2. Extract everything inside Two Player Missions Loader 1.2 binder in <path-to-game>\cleo\
  3. Configure controls:
  • one keyboard: download SAAC 2.0 and map keys for every player
  • one keyboard, 1 controller: make sure to force controller to 2d slot
  • two controllers: nothing else

Notes

CLEO, Widescreen resolution and 1.00 version are required (GInput if using controllers)

VR support [edit]

Issues unresolved [edit]

Even though practically every major bug has been addressed by mods such as SilentPatch and TTDISA, at that place's no guarantee you won't run into some of the rarest ones[32]
Some save corrupting glitches tin can be worked around with an online repair tool or a savegame editor[33]

German Steam version doesn't piece of work on Os Ten [edit]

The German Steam version for OS X doesn't piece of work.[34]

Issues fixed [edit]

[edit]

An unlocked or incorrect frame limiter can cause timing related problems.

Relevant issues:

Game-breaking bugs and glitches
  • Some missions such as Amphibious Set on or Driving Schoolhouse missions[35] or Mike Toreno (on entering the airport) are impassable or incredibly difficult
  • Some missions show black screen: Cleaning The Hood (after inbound Crevice Den building) or Cesar Vialpando (after entering to melody store) or during robbery of betting store (after leaving the place [+ indestructible doors by detonator with unlocked framerate]), and Vertical Bird (afterwards inbound the ship; precisely game crashes).
Concrete weirdness
  • Vehicles & bicycles handle like brakes are ever on, decelerate most immediately, wobbly rear ends, and seem feathered whenever in-air
  • Inability to dive underwater
Gameplay absurdities
  • Aiming while walking is silly[36]
  • Inability to walk while aiming a rifle/desert hawkeye[37]
  • Climbing walls results in sudden deaths[38]
  • Vehicles and/or pedestrians motion extremely fast
Crashes when listening to User Radio (fixed in patch 1.01)[39]
Cutscenes not ending (black screen - described above)[37]
Weird audio pitching when panning the camera.[40]
You cannot zoom in and out the map.

Solutions:

Plough on in-game frame limiter[41]
Game is limited to 25 FPS; xxx when using SilentPatch
Use FramerateVigilante project[42] [43]

As for now, it contains fixes for:

  • Very tiresome pond
  • Very difficult (if not incommunicable) to dive and swim underwater
  • Vehicles slowing down very apace when releasing the gas (as if they were ever braking)
  • Turning on/off the siren in law cars
  • NPC cars with fake physics using wrong wheel speed
  • Skimmer water resistance
  • Aiming with two-handed weapons
  • Cars too lite when pushed
  • Rotation speed of the propellers increasing and decreasing very quickly
  • Bike rotation speed get wrong on NPC cars, with fake physics

By limiting the game to sixty FPS (instead of turning off) and using Framerate Vigilante, it'due south possible to achieve good, playable gameplay.

Visual C++ Runtime Error game crash [edit]

Employ (Iii / VC / SA) Largeaddress
Required likewise when using SilentPatch, Project2DFX, and memory2048.cs. Information technology is adult especialy for memory intensive mods.

Game doesn't outset subsequently downgrading [edit]

Delete gta_sa.set [citation needed]
  1. Become to the configuration file(s) location.
  2. Delete gta_sa.prepare.
European union executable: brand sure yous have all 5 translations files inside text folder [citation needed]

Game crashes during or after loading screens [edit]

Delete gta_sa.prepare
  1. Go to the configuration file(s) location.
  2. Delete gta_sa.fix.
If this happens but with older save: convert it [citation needed]
Restart the game. Information technology may exist also a random crash.

Loading older save game starts a new campaign [edit]

Install SilentPatch[14]
Convert relieve file [citation needed]

Mouse fails to work [edit]

Install SilentPatch[14]
If happened randomly with SilentPatch installed, just restart the game.
Install GTA SA Mouse gear up
Become to Task Manager and disable CPU0 for gta_sa.exe in Set affinity[44]

Intro movies not showing [edit]

Windows Vista/7: disable desktop limerick[45]
Windows 8+: enable DXMaximizedWindowedMode shim[46] [citation needed]

Intro movies not showing and cleaved Alt+Tab [edit]

Set up codec hell

Alt+Tab makes game crash [edit]

Install SilentPatch[47]

Cleaved Alt+F4 [edit]

Install SilentPatch[48]

Adventitious activation of cheat codes [edit]

Unlike III and VC, SA uses a sophisticated hashing machinery to recognize the input of cheats. Unfortunately, this mechanism is faulty - leading to cheats sometimes beingness triggered by WASD keys normally used for movement, among many others. Unwanted activation of cheats tin can ruin normal gameplay and speedrun experience.[49] [fifty]
Disable cheats through CLEO if you don't plan to use them.

User tracks don't play [edit]

Install SilentPatch[14]

Bad reflections, lighting, transparency [edit]

Install SilentPatch[fourteen]

Game crashes on multi-monitor systems [edit]

Install SilentPatch[51]

Game crashes when standing near escalators [edit]

Install SilentPatch[51]

Sound issues [edit]

Downgrade EAX United dll[52]
Enable Windows 98/Me compatibility mode[53]

"A required security module cannot exist activated" mistake [edit]

Enable Windows 2000 compatibility mode[54]

Gym persistently reports to have been worked out enough [edit]

Install SilentPatch[14]
If alarm still persists, try to fix your savegame

Stuck in a gym [edit]

Push or quickly brew the left or right movement keys along with the jump button to leave the gym

Error on showtime due to a DirectX 9.0 prompt (Windows 8 and newer) [edit]

Install DirectPlay (DirectPlay dependance liquidated in SilentPatch)
Install SilentPatch[55]

Shadowy terrain [edit]

Instructions [citation needed]
1.0 version and ASI loader required
  1. Download blackness roads fix
  2. Move fix.black_roads.asi to <path-to-game>.

Vegetation disappears in the distance [edit]

Tweak draw distance [commendation needed]
  1. Make sure Modern Loader is fix up
  2. Download Project 2dfx
  3. Excerpt archive content to <path-to-game>\modloader\Projection 2DFX
  4. If you want to disappear further, open SALodLights.ini and increase the number in "VegetationDrawDistance = 800.0" (it's in meters).

No moon phases [edit]

Install SilentPatch[56]
Doesn't work in 16-bit colour mode (nor windowed afterward Windows eight [citation needed] )

Streaming memory bug, incorrectly rendered pedestrians [edit]

Install SilentPatch[57]

Cannot find 800x600x32 video mode error [edit]

Install SilentPatch[xiv]

Lens flare is too thin and barely visible [edit]

Install SilentPatch[fourteen]

Broken reflections when AA is enabled [edit]

Install SilentPatch[47]
Enables upward to 16x MSAA
Install Multi-sampling Ready [commendation needed]
i.0 version and ASI loader required

Device pick window opens at launch [edit]

If running more than than one monitor, the game will display a bulletin to configure your resolution every fourth dimension yous run the game
Place SkipDeviceSelection.asi into <path-to-game>\scripts\ [58]
ASI loader required

Run the game at screen refresh charge per unit [edit]

Fullscreen way defaults to 60 Hz, even if the screen refresh rate is prepare higher than that.
Set screen refresh rate[58]
  1. Install Special Chiliad by post-obit the Unofficial Special Yard Guide. Transmission local installation is recommended.
  2. Go to the installation folder and rename SpecialK32.dll to dinput8.dll.
  3. Outset the game once and close it to allow the configuration file of Special K to be created.
  4. Open <path-to-game>\dinput8.ini.
  5. Change RefreshRate=-one to RefreshRate=0 nether [Render.FrameRate].
Override refresh rate set by game
  1. Install ThirteenAG's Widescreen Fix.
  2. Download Chiri's resolution forcing tool.
  3. Extract d3d9.dll and d3dx.ini to the installation folder.
  4. Open d3dx.ini.
  5. Change refresh_rate=threescore to desired hertz; e.g. refresh_rate=120.

Other data [edit]

API [edit]

Technical specs Supported Notes
Direct3D 9
OpenGL 2.0 OS X just.
Shader Model support 1.i, 2.0
Executable 32-bit 64-bit ARM Notes
Windows ARM version is exclusive to Microsoft Shop.
macOS (OS X) This 32-fleck-but macOS game does non piece of work on macOS Catalina (x.15) or later.

Enhancement pack [edit]

Contains much of the near used fixes
Quite outdated.

Adapt postal service-processing [edit]

Disable post-process effects[58]
  1. Install Mix Sets.
  2. Open up Mix Sets.ini and make your changes. For instance:
    • DisableMoBlur = 1 - Disable motility blur when driving.
    • DisaNitroBlur = one - Disable motion blur when using nitro.
    • DisableHeat = i - Disable estrus effect on screen.
    • DisaRainNoise = 1 - Disable dissonance effect when information technology rains.

Notes

1.0 version required

Install fixed resources [edit]

to replace game assets [commendation needed]
  1. Prepare Mod Loader
  2. Download Fixed Vehicles pack
  3. Download Map Fixes pack (both Maps and .DFFs)
  4. Download Map textures fix
  5. Download Fixed Pre-lighting (2DFX - already attached in San Andreas Downgrader)
  6. Extract all archives in subdirectories inside modloader one

Notes

SkyGfx is advised
1.00 version and ASI loader required

Fix broken lighting [edit]

Restore original time cycle file[59] [sixty] [61]
  1. Go to <path-to-game>\data and delete timecyc.dat.
  2. Rename timecycp.dat to timecyc.dat.

Notes

Best with SkyGfx and increased lighting distance (dead link)

Modding [edit]

Downgrading and ASI loader is required for modding
GTAInside - Very popular and long running GTA modding site with a huge catalog of mods.
GameModding - Modernistic site with many mods available for many games; similar to NexusMods.
GTA Garage Mod Database
GTA-All - Newer website with lots of high-quality mods available.
GTA San Andreas State - Yard Theft Automobile San Andreas Modifications Country.

Essentials

Mod Loader
  1. Identify the modloader folder into <path-to-game>
  2. Place modloader.asi into <path-to-game>\scripts\

Installing Mods

  1. Go to <path-to-game>\modloader\
  2. Create a new folder with a proper noun of choice
  3. Place mod files into that folder
If installing multiple mods, install them in separate folders for organization purposes

Notes

Allows for mods to be installed through folders instead of using programs to replace game files
Certain script mods may not function correctly when installed through ModLoader
CLEO4
  1. Download and run the installer
  2. Re-directly the installation path if necessary
  3. Uncheck Silent'south ASI Loader at the adjacent page, every bit this version is likely outdated

Notes

Any savegames made with CLEO4 installed may non work without the mod

Featured mods [edit]

  • SkyGfx - Brings accurate PlayStation ii and Xbox graphics and effects to the PC version of San Andreas.
  • SkyUI - Brings accurate PlayStation 2/Xbox-similar user interface to the PC version of San Andreas with some boosted improvements and widescreen support.
  • Project2DFX (SALodLights.asi) - Improves draw distances, nugget streaming, and adds afar lights. Fixes sure problems with flickering objects with ENB, only in toll of some performance loss - even very large when using whole map tex mods. In case of space level loading, apply this .ini
  • Remastered GUI Textures - Adds the remastered GUI from the mobile versions. Note: RemasteredGUI attached with at to the lowest degree some versions of Downgrader, can cause blackness textures of cars bug with ENB. In such case, use only mod downloaded from the linked site above.
  • ThirteenAG's CLEO Scripts - E.grand. quicksave, autosave, walk mod, Radio For All Vehicles, SA.ManualDrivebyRemake, IV Pickups, Buy Back Your Weapons.
  • Enterable Hidden Interiors - Allows entering of buildings otherwise confined only in cutscenes or not used.
  • Open up Limit Adjuster - Aims to bring back limit adjusters to the scene. Does not aim to be just a limit adjuster, simply a limit purger. That'southward, turning whatsoever previously was express into unlimited, being only limited past the car/application capacity (featured mod attached Downgrader to install optionally). Slight performance affect when using big texture mods and ENB.
  • RenderHook (non ENB) - Implements DirectX eleven rendering API to GTA San Andreas as well as totally new rendering pipeline. Incompatible with SkyGFX. Various based mods tin can be downloaded here: 1 or 2 or 3 Incompatibilities: SAMP, Skygfx, 13AG'southward GTASA.WidescreenFix.asi (in others - possible aspect ratio problems), 2DFX and SilentPatch requires appropriate .ini changes; Widescreen mod - changing RenderHook proper name to _gtaRenderHook.asi). If pocket-size window is shown or depression resolution with crash while getting to game advanced options, change UseDefaultAdapter="false" in settings.xml. The modernistic tin can be used with ReShade in DX10+ way.
  • SA_DirectX (ENB Series v0.430) SA_DirectX 3.0, New Reflections (SSR), Volumetric Clouds, Screen Infinite Reflections, SSAO, Lighting, GodRays, Rain drops.

Graphic mods [edit]

Complete texture mods

  • SRt3 Mipmap - Retextures the entire map. The projection goal is to retexture any piece/object of San Andreas with textures of much higher quality. Don't use the attached peds pack, if you lot see crashes during missions.
  • RoSA Project Evolved - The main objective of the projection - to replace all standard textures not but to high-quality Hard disk drive textures, but as well making them very similar to the original textures.
  • SAUR — Ultimate Re-Texture - The global re-texture blueprint of the entire state. It includes components with such well-known projects every bit the SRT ane.vii project and RoSA. Lite (i.77GB) and full version (8.86GB) bachelor. While using ENB, don't employ default mipmaps from the full version - they cause problems of grain on textures. Calorie-free version has x8 mipmaps, while the full version, even x12, and information technology provides the all-time quality. In instance of flickering/disappearing textures don't use attached SE_FixTextures.asi only linked streammemfix1.0 below to fix crashes after long gameplay.
  • AI Enhanced Textures - This mod has all the original game textures upscaled 4x with artificial intelligence.
  • HQ ENB Serial v 2 - Loftier Quality Enchanted Natural Flower.

Graphic injectors, pocket-sized texture mods and more here

Utilities [edit]

  • Improved Vehicle Features (ImVehFt.asi) - Required past some car packs.
  • flickr.asi - Mod past 13AG preventing heavy flicker of textures due east.g. while flying. If information technology causes the game to crash on startup with ENB, launch "!RUN ADMIN FOR ENB 0.313.bat" fastened with V Graphics or DirectX two.0.
  • Load Whole Map - It loads all map objects into RAM at the price of some functioning loss and stuttering. The whole game map volition always be loaded. Fixes problems rendering blank holes instead of textures in distance with 2DFX. The modern tin can crusade crashes when using big, RAM-consuming tex mods like RoSA Project.
  • FPSUnlock - Unlocks default 99 FPS limit in SAMP. Be aware - sirens don't piece of work, and vehicles handle a bit differently.
  • streammemfix1.0 - Fix for flickering and disappearing textures during driving (e.one thousand. for SAUR tex mod). Information technology also prevents the game from crashing (at least when the amount of RAM possible to address by the game is exceeded), since information technology aggressively cleans RAM during the game. It works as a better equivalent of SE_FixTextures.asi, but streammemfix1.0 is crashless (when a lot of retention is used), as well unlike streammemfix2.0. Information technology does not fix the texture pop-up issue while flight. The mod may be incompatible with some scripts like Three.VC.SA.LimitAdjuster, 13AG Widescreen, 2DFX. Confirmed supported is Wesser Widescreen. For more confirmed scripts see.
  • FPS Adjuster (binthesky_by_DK.cs) - Information technology is a CLEO modern that can enhance the operation of the game, and also allows changing FPS limit by NUM8 and NUM2, NUM5 in-game. The keys don't piece of work with some mods. General troubleshooting

Full conversions [edit]

View the Total Conversions page on GTAForums here
  • GTA Underground - An work-in-progress mod that attempts to bring the GTA Iii, Vice City, Bang-up, and Manhunt maps to San Andreas. View video updates here.
  • GTA Vice City Stories: PC Edition - A standalone total conversion that attempts to port and remaster GTA: VCS to PC[62] (does not require GTA: SA to play). Contains xiii missions. Save e'er in a different slot after a mission, to avoid being stuck at a safehouse. "O Brothel, Where Art M?" crashes when you shot enemy or driving them. Shotguns are overpowerful. Quad race is difficult to cease due to bad handling.
  • Mobile to PC Enquiry Projection - A community-driven project that aims to port over many of the improvements from the mobile port to the PC version.
  • Things to do in San Andreas: Overall Improvements - Total conversion modernistic that extends and expands the game significantly using as much official content as possible, such every bit unused content and content from other GTA games. (requires new game to be started)

System requirements [edit]

Windows
Minimum Recommended
Operating organisation (OS) 2000, XP
Processor (CPU) Intel Pentium Three one.0 GHz
AMD Athlon ane.0 GHz
System retentiveness (RAM) 256 MB
Hard deejay drive (HDD) 3.half dozen GB
Video card (GPU) Nvidia GeForce 3
ATI Radeon 8500
64 MB of VRAM
DirectX ix.0c uniform
Sound (sound device) DirectX nine compatible
macOS (Os X)
Minimum
Operating organization (Bone) 10.6.8
Processor (CPU) Intel Cadre 2 Duo
Organisation memory (RAM) i GB
Hard disk drive drive (HDD) 5.2 GB
Video card (GPU) Nvidia GeForce 7300 GT
ATI Radeon X1600
Intel GMA X3100
This game will Non run on PowerPC (G3/G4/G5) based Mac systems (PowerMac)

Notes

  1. 1.0 1.1 File/folder structure inside this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Deject back up may store data in ~/.steam/steam/userdata/<user-id>/12120/ in addition to or instead of this directory. The app ID (12120) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Grand Theft Machine: San Andreas – State of war Drum Studios - last accessed on 2016-5-14
  2. Why A Million People Yet Play Multiplayer Grand Theft Auto: San Andreas Every Month | Rock, Paper, Shotgun
  3. Verified past User:AmethystViper on 2021-10-24
    Does not announced to use SecuROM DRM afterwards installing the game from the disc, and running SecuROM's removal tool does not return whatsoever instance of SecuROM existence installed onto the system while the game was installed. Tested on Windows 10 64-bit.
  4. 4.0 four.1 Verified past User:AmethystViper on 2020-12-fourteen
    Tested on the "Second Edition" (v2.00), Steam (New Steam r2), and the RGL releases and they downgraded them to the v1.0 release of the game.
  5. San Andreas updated on Steam (Updated) - Rockstar Nexus (archived) - final accessed on 2019-07-xx
  6. Patch incoming? - Steam Customs Discussions - last accessed on 2019-07-20
  7. (False Alert) Suddenly... Securom DRM listed in requirements! WTF Rockstar? - Steam Community Discussions - terminal accessed on 2019-07-20
  8. San Andreas Versions - GTAMods Wiki - last accessed on March 2, 2019
  9. San Andreas Versions - terminal accessed on 2019-10-06
    "Version 2 has the same problems fixes and additions that were introduced in the ane.01 patch. It also checks the size of the 'gta3.img' file, which causes the game to crash if the size is non equal to a predetermined (hardcoded) size."
  10. Rockstar Games Launcher merely released! Download and obtain GTA San Andreas for free! - GTA Forums - last accessed on 2019-x-06
  11. xi.0 11.1 STEAM | September 2014 - Nice thread. Btw, Bayonetta 2 is out next calendar month. | NeoGAF
  12. SilentPatch - Folio 27 - GTA Forums
  13. SilentPatch - Folio 23 - GTA Forums
  14. 14.0 14.one xiv.2 14.iii fourteen.four 14.five xiv.six xiv.vii 14.8 Verified by User:Silent on 2017-08-16
    All confirmed by the author of the unofficial patch SilentPatch
  15. [PLUG|OS] Widescreen Hor+ Back up - GTA Forums
  16. SilentPatch - Page 139 - GTAForums
  17. SilentPatch - Page 91 - GTA Forums
  18. [REL]Multi-sampling Fix - GTA Forums
  19. SilentPatch - Page 22 - GTA Forums
  20. Patch incoming? :: Steam Community Discussions
  21. Verified by User:AmethystViper on March 31, 2019
  22. Verified by User:Klumb3r on 2017-09-04
  23. Verified past User:AmethystViper on March 31, 2019
    This method seems to exist the only one that worked as ThirteenAG's Window Mode ASI causes constant crashes with the latest version of Widescreen Fix.
  24. Nvidia Anti-Aliasing Guide (updated) | guru3D Forums
  25. Verified past User:AmethystViper on May 13, 2019
  26. Was somebody able to make DS3-mode in GInput work via DSHIDMini nonetheless?
  27. PC Gaming Surround Sound Round-up
  28. [GTA|NFS|MP|OTHER] Widescreen Fixes Pack - GTA Forums
  29. Gaming - SoundBlaster.com (retrieved)
  30. Language loader - GTAForums
  31. SA-MP 0.3.viii version cancelled - SA-MP Forums
  32. SilentPatch - Page 86 - GTA Forums
  33. SilentPatch - Page 85 - GTA Forums
  34. Problems Launching German language Steam Version of San Andreas on Mac – Rockstar Support
  35. Need Help on Alley Oop Driving Schoolhouse - iGrandTheftAuto.com Forums
  36. Сборки CLEO-скриптов для GTA III, VC, SA (Folio five) / Модификации / SannyBuilder.com Forums
  37. 37.0 37.1 Do non play GTA SA with high FPS! - | MixMods | - Mods to GTA San Andreas and other
  38. SilentPatch - Folio 149 - GTAForums
  39. San Andreas Versions - GTAModding
  40. GTA San Andreas - Crash with Radio EQ option enabled · DSOAL
  41. From the Readme, nigh the frame limiter:
    This option allows the game to become faster than 30 [sic] frames per 2nd. Be warned that this will not magically make K THEFT Motorcar: San Andreas run better, just rather may make your feel "more than variable". Nosotros do non recommend unlocking the frame rate. If yous have a fast machine, it is far preferable to increase resolution, detail options, anti-aliasing, etc. rather than trying to achieve a higher frame charge per unit past un-locking the Frame Limiter. This will lead to a more variable gameplay experience.
  42. https://github.com/GTAmodding/FramerateVigilante
  43. https://gtaforums.com/topic/927971-framerate-vigilante-finding-and-fixing-framerate-related-bug/
  44. https://forum.dobreprogramy.pl/t/myszka-nie-dziala-west-gta-san-andreas/177358/20?u=deton24
  45. GTA San Andreas black screen during intro - Steam Users' Forums (retrieved)
  46. ESSENTIAL PATCH (Silent Patch) :: Steam Community Discussions
  47. 47.0 47.ane SilentPatch - Folio 141 - GTAForums
  48. SilentPatch - Page 173 - GTAForums
  49. GTA SA - Alternative Cheats - Feat. Badger Goodger - last accessed on 2022-03-28
  50. GTA:SA Speedrun Ruined past WASD Crook (Joshimuz) - final accessed on 2022-03-28
  51. 51.0 51.1 SilentPatch - Page 148 - GTAForums
  52. Rain/Thunderstorm Problems - GTAForums
  53. NEW Gear up for Sound Issues - GTA Forums
  54. "A required security module cannot be activated" in San Andreas – Rockstar Support
  55. SilentPatch - Page 99 - GTAForums
  56. SilentPatch - Page 12 - GTAForums
  57. SilentPatch - Page 155 - GTAForums - last accessed on 2016-07-28
  58. 58.0 58.one 58.2 Verified by User:Keith on 2017-12-28
  59. Gear up for missing diffuse lighting in GTA SA - Steam Users' Forums (retrieved)
  60. GTA SA PS2 Graphics on PC? - GTA Forums
  61. Time wheel - GTAModding
  62. https://web.archive.org/web/20200101213405/https://gtaforums.com/topic/439980-vice-city-stories-pc-edition/

Source: https://www.pcgamingwiki.com/wiki/Grand_Theft_Auto:_San_Andreas

Posted by: nunezhurasawends89.blogspot.com

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